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Immerse Yourself in the World of Curves and Surfaces for Computer Graphics

Jese Leos
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Curves And Surfaces For Computer Graphics Book Cover Curves And Surfaces For Computer Graphics

In the realm of computer graphics, curves and surfaces play an indispensable role in shaping the digital worlds we interact with. From the smooth curves of a character's body to the intricate surfaces of virtual objects, their mastery is essential for creating realistic and immersive experiences.

Curves and Surfaces for Computer Graphics
Curves and Surfaces for Computer Graphics
by Emmanuel Mazer

4.5 out of 5

Language : English
File size : 7733 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Print length : 476 pages

For those seeking to delve into this fascinating field, the book "Curves and Surfaces for Computer Graphics" by David Salomon is a comprehensive and authoritative guide.

Exploring the Foundations

The book begins by establishing a solid foundation in the fundamentals of curves and surfaces. It delves into the mathematical concepts behind these geometric objects, covering topics such as:

  • Vector algebra and linear transformations
  • Parametric equations and implicit functions
  • Differential geometry and the theory of curves

With clear explanations and numerous examples, the book empowers readers to understand the mathematics underpinning the creation and manipulation of curves and surfaces.

Parametric and Implicit Representations

The book extensively covers both parametric and implicit representations of curves and surfaces. Parametric equations allow for the description of objects in terms of their parameterization, while implicit functions define objects as the set of points satisfying a certain equation.

Readers will learn about the advantages and limitations of each representation and how to convert between them. This knowledge is crucial for understanding how curves and surfaces are rendered in computer graphics.

Interpolation and Approximation

Interpolation and approximation are fundamental techniques in computer graphics for creating curves and surfaces that pass through or closely resemble given data points.

The book discusses various methods for interpolation, including polynomial interpolation, spline interpolation, and subdivision surfaces. It also delves into techniques for approximating surfaces, such as least squares approximation and the finite element method.

Geometric Primitives and Subdivision

Curves and surfaces can be constructed using a variety of geometric primitives, such as points, lines, triangles, and polygons. The book provides an in-depth exploration of these primitives and their properties.

It also introduces subdivision techniques, which recursively refine meshes to create more detailed surfaces. Readers will learn about the different algorithms used for subdivision and their applications in computer graphics.

Textures and Lighting

To make curves and surfaces appear realistic, they need to be textured and lit. The book covers these essential topics, explaining the basics of texture mapping and the various lighting models used in computer graphics.

Readers will gain an understanding of how to enhance the visual appeal of their scenes by applying appropriate textures and lighting.

Applications and Case Studies

To demonstrate the practical applications of curves and surfaces in computer graphics, the book includes numerous case studies. These case studies span a wide range of domains, including:

  • Character animation
  • Virtual reality and augmented reality
  • Architectural visualization
  • Industrial design
  • Medical imaging

Through these case studies, readers will gain a comprehensive view of how curves and surfaces are used in real-world applications.

"Curves and Surfaces for Computer Graphics" by David Salomon is an invaluable resource for anyone seeking to master the art of creating and manipulating curves and surfaces in computer graphics.

Its comprehensive coverage of the fundamentals, exploration of various techniques, and practical case studies make it an indispensable guide for students, professionals, and anyone fascinated by the world of 3D graphics.

By delving into the pages of this book, readers will unlock the secrets of curves and surfaces and empower themselves to create stunning and immersive digital experiences.

Curves and Surfaces for Computer Graphics
Curves and Surfaces for Computer Graphics
by Emmanuel Mazer

4.5 out of 5

Language : English
File size : 7733 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Print length : 476 pages
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The book was found!
Curves and Surfaces for Computer Graphics
Curves and Surfaces for Computer Graphics
by Emmanuel Mazer

4.5 out of 5

Language : English
File size : 7733 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Print length : 476 pages
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